def createMyPaint(): Paint = {
val p = new Paint()
p.setColor(0xffff6666)
p.setTextSize(14.sp)
p
}
Soon I added a wrapper class of
android.graphics.Paint
to Scaloid. Then the code above is improved as:def createMyPaint() = SPaint().color(0xffff6666).textSize(14.sp)
All of my codes and a Google search reveals that
setColor()
is always called after a new Paint instance is initialized. It is very natural to think about a color when we tried to paint something. So I added it as the first parameter of the method SPaint.apply()
; then the code can be rewritten as:def createMyPaint() = SPaint(0xffff6666).textSize(14.sp)
We have reached the minimum code as possible.
This feature is shipped with Scaloid 3.0-M2. You can include this version of Scaloid into a maven project by:
<dependency>
<groupId>org.scaloid</groupId>
<artifactId>scaloid_2.10</artifactId>
<version>3.0-8-M2</version>
</dependency>
or a sbt project by:
libraryDependencies += "org.scaloid" %% "scaloid" % "3.0-8-M2"
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